Game



Aug. 10,1926. 1,595,906 T. O. MILLER GAME Filed slept. 24., 1924 2sheetsl-sheet 1 a m n M Z B M %mm% x A W//EWHWEWIWV 9 w%// .W///// .u

.e U Z Ag. 1o 192e. 1,595,906

yo. MILLER GAME Filed sept. 24, 1924 2 sheets-sheer 2 DOUBLE GREEN:M9112 onebock Fovu.\u r.or on GREEN RED' Move. one block To. Thc''ig'.GRE EN a YELLow= Mm ommock um mi om@ DOUBLE. RED: [Vlor/z nuo blacksfruzardpr on iagonal a'reaa RED LYELLO W` Move Two blocks formardmr on.n dagondl elraes 'DOUBLE YELLOW: Move, Tmomonks forwr, ov on.

` drgonal sred's THEN-nas VI'LZLEI 1411107 cof ,Patented Aug.A 1o,1926.-

fUNlTED STATES v THOMAS o, MILLER, or sAN ANTONIO, TEXAS.

GANE.

Application led September Thisinvention relates to improvements ingames.

' The pri'mary object of this invention is f the provision of aninstructive and interestwhich adhere in traificregulations of municijpaliti'es. v

A further object of this invention is the provision ofa game in whichthe playing elements simulate vehicular elements moving on a street'.system, and including novel means for penalizing the vehicular elementsfor infractions of traIic regulations.

Other objectsand ladvantages of this invention willbe apparent duringthe course lfio (745 I, 'ing elements B andC' are adapted t0 be of thefollowing detailed description.

In the drawings, wherein for the purpose ofl illustration is shown onlyapreferred em-A bodiment of the invention,

Figure 1 is a plan view of a table member or board with opposing sets ofplaying members arranged adjacent to the Vstarting positions thereof,and showing the omeans fory determining the distance which the playingelements are moved, and the means for Counting the scores. j

Fig. 2 is a chat illustrating the possible cmbinationsofdice membersused in determining the advance of a players moving. the values offthese* combi# elements, and nations." l is a perspective-view of a pairof dice, having novel delineations thereon.

In the drawings, wherein similar reference ycharacters designatecorresponding parts throughout-the several views, the letter'A maygenerally designate'a playing board or table upon which the opposingsets of play- -movedl according to thexchance value recorded ,by thethrowing of novel'` dice D.-

While the support on which the game-is played is, herein designated as aplaying' table',it vis to be distinctly understood that this fis ageneral terni, and Amayvincludey a board, plate," or chart of anydescription or materiaL The preferred delineation is designatedinwFigure 1, wherein the table A is shown as having a street systemdelineated of persons using` playing elements 24, 1924. SerialNo.729,633.'

thereon. The table A is preferably square, and includes the oppositemarginal portions 15 and 16, which are preferably colored yel-l low,vand adjacent which the opposing players sit. The side marginal portions17 and 18 are provided at opposite sides of the game table A, and-theseside marginal portions 17 and l18 inwardly of the marginal portions 15and 16 may have the color yellow continued therealong, and on each ofthe side marginal portions 17 and 18 spaced areas 20a, 21a, 22 and 23may be provided, o f different colors, such as green, yellow, red, andgreen respectively, in order to distinguish the side marginal portions17 and' 18 from the marginal portions 15 and 16.

Narrowcolored strips,a are provided in parallel abutting relation withthe marginal portions 15 and 16, and in these strips spaced squares orareas 20 are provided adjacent the marginal ,portion 15, and spaced`squares or areas 21 areprovided adjacent the marginal portion 16. Theseareas or spaces 20 and 21 are designated home spaces, and the playersstart their playing elements therefrom. -A circular area 25 is providedadjacent the marginal edge portion 15 sub1 stantially midway between theside marginal edges of the table A, the same being 1 designated ftrafccourt., Vand' having three of the home spaces 2O disposed at each sidethereof. In similar manner a circular traiiic area 26 is providedadjacent the marginal area 16, with three of the home spaces 21 providedat each side thereof. Intersectl Y ing longitudinal and cross streets 27and 28l respectively are provided on the table',

with a home space 20 at one end of each longitudinal street,V and a homespace 21 at the other end of each longitudinal street. The centrallylocated longitudinal street 27a, however,"has the traffic court areas-25 and 26 disposed at the ends thereof. These.

'longitudinally extending streets 27 are in right -angle relation withthe cross streets 28, and at the intersection'pointssof longitudinalstreets with cross streets, spaces or areas 30 are provided, which arecolored-ill distinctive manner from the portions of the streets betweenthe intersections. Thus, the lintersecting squares may be colored blue;and the portions of the cross and longitudinal streets between theintersecting squares 3() may be colored brown; these portions of l thestreets between the intersecting squares BO-Qbeing designated by numeral3l'.

On the street system it is preferred to provide diagonall extendingstreets 35 and 36, in right angle ,relation with respectto each other,extending from the corners of the playing tab-le, and obliquelyintersecting the longitudinal and cross streets above mentioned. Theintersecting squares 30 are, of course, placed in spaced relation alongthe diagonal streets, as is illustrated in the drawings. At theintersection of the diagonal streets 35 and 36, and at the central pointon the tralic area, a circular shaped safety zone 40 is preferablyprovided, which plays an important part during the progress of the game,as will be subsequently mentioned. The cross streets 28 immediat-ely oneach side of the safety zone 40 are preferably designated one waystreets, as at these one way streets being provided for travel oftraffic in opposite directionsacross the traffic area. In certain ofsquares 50, formed by the intersection of longitudinal and crossstreets, it is preferred to delineate no parking, and these areas arepreferably colored red, or some analogous color to distinguish them fromthe colors of other spaces on the table.

The set of playing elements B includes seven playing elements 55, whichfor start of the game assume a playing position on the home and"trailicspaces 20 and 25. In similar manne-1" the set C of playing elementsincludes seven playing elements 57, which assume their positions on thehome and trailic spaces 21 and 26 at the opposite end of the board ortable A, for start of the playing, and as will be subsequentlymentioned.. These playing elements and 57 are differently colored, todistinguish the set of playing elements of one player from Athe setplaying elements of another player.

The setD of dice used with the game includes the die elements 59 and 60,of identical cubular formation, each of the side surfaces 61 havingthereon of a pre etermined color. There are, of course, six sides toeach die 59 and 60, and it is preferred to provide four of the spots 62of `a green hue, while one of the remaini'ng spots 62 is yellow, and thelast sp'ot 1s red; this specific color arrangement on the spots on thedifferent surfaces of the dle elements being illustrated in Figure 3 ofthe drawings.

Referringnow to the playing of the game, the same is ada'. ted to beplayed by two persons, and each of these persons assumes a positionadjacent a marginal edge 15 or 16 of the table'A and places his or herset of playing elements on the adjacent home and trailc court spaces, asabovefmentioned. Each player has a dice mixing cup and a pair of dicemarked as 'above menlioiwd.

The plajers throw for the lead, it being a s ot or area 62 delineatedpreferred that the player first throwing a double in colorr will o enthe game. The players throw their dLice alternately, and move asindicated by throw. The chart illustrated in Figure 2 designates the number of blocks or spaces which a player moves, andthe direction of move,according to the 'combination of spots which the player throws with hisor her pair of d-ice. As the combinations and directions are illustratedin the chart in Figure 2 of the drawings, no further reference to thespecific instructions will be given. It is to be noted that thecombinations double red; double yellow; or red and yellow are mostinfrequent, and consequently the player may move two blocks forward, oron a diagonal street.

Moves must be made by the players with playing elenients that can makethe full move only, and any piece may be jumped to make such move. Anynumber of pieces, of both players, can occupy the safety zone 40, and aplaying element 55 or 57 when in this safety zone cannot be arrested.The

same is true of the playing elements when the are in the home or trafliccourt s aces.

'lYhere are three important features 1n the playing of the game whichrenders the same instructive and interesting, and these featuresrepresent traffic regulations, for a` violation of which an opponentsman, or playing element can be arrested and fined.

The three offenses are First. For blocking traffic by occupying a spacethat an opponent is entitled to move upon.

, Second. For parking in a no parking space when prohibited.

Third. For a forced move in the wrong direction on a one way street,when there is ano other move that the player can make.

When a player throws the dice and the move designated cannot 'be carriedout by the player, the play is lost and the opponent takes his turn. Allvalues designated by the throws must be moved,'if possible, and if -amove earns a fine, the playing-element is sent to the traliccourt andmust start out again from this point in an attempt to advance to Ltheopponents home spaces. An instance where a move could not be made atall, is when all of thepieces on the board are starting out, and a throwof green and v of the invention or i,595,9oa a playing element on hisnext play, it may .of his playing elements to the opposite home spacesWins a total of live points. Points during playing of the game may alsobe accumnlated, as one point is given every time an arrest of anopponents playing element is eected, and all playing elements whenarrested must be7 removed from their position on the board to thestarting traic court'o the player to Whom the playing element belongs.

lt ispreferred to play the game With counters and 66,' which may be ofdi'erent colors, as a ready means of ascertain# ing the total number ofpoints obtained at the end of a game. p

Various changes inthe method of playing the game may, of course, bemade, and the number of points` for arrests or running out Y of theplaying elements may be varied. In lieu of the special dice D, ordinarydice may be used, and 1tariou's combinations of denominations used inlieu of the spot color scheme on the dice element-s 59 and 60. Variousother changes in the shape, size, and arrangement of parts may be madeto the form oi invention herein shown and described; without' departingfrom the spirit the scope of the claims. ll claim: l. A game comprisinga table member having a street system delineated thereon withintersecting streets and one-Way streets, sets of playing pieces adaptedto `be moved along said streets in approaching re.

lation by different lplayers, and means independent o the table memberfor determining the distance and direction ci advance for said playingpieces.

` 2. A game comprising a table member having a street system delineatedthereon consisting of intersecting streets divided into designated.spaces along the length therenj, playing elements adapted to. be movedby opposing players along said streets from space to space, certainspaces of said'streets being designated as no parking spaces upon whichthe playing elements can not come to rest, and means for determining thedistancemof5 spaceadvance for`said playing elements. y Y

3. A game comprising a table member having a street system delineatedthereon with intersecting'"'str eets, said streets being im', dividedinto spaces, hazards`disposed along said streets, sets of playingelements adapted to be moved along said streets by opposing players, andmeans for determining l. a traiic game the' combination olf-a streetsbeing designated as table member having a street system desectingstreets divided into spaces, a plurality of playing sets each incliidinga plurality of elements adapted to be utilized by opposing players tomove in selected arrangement along said streets to predetermined goals,hazards in the streets designating law inilractio'ns, tratic courts for"each of the players adjacent the ,starting points of the playingelements, and means for determining the distance and direction ofadvance of theplaying elements.

5. A game comprising a table member having a street system delineatedthereon including intersecting streets With the intersecting areas ofintersecting streets Icpn- `lineat'ed thereon With a plurality ofintertrasted with the remaining areas of thel streets between theintersecting areas, sets of playing elements adapted to be moved alongsaid streets in approaching relation toward each other b means fordetermining the distance of ad- Vance for said playing elements, certainof the streets of said system being designated With no parking,areas,and certain of said one Way streets. u

6. ln combination a table board having a tralic street system delineatedthereon consistingof a plurality of intersecting right angle anddiagonal streets, each divided into designated spaces, the board atopposite sides thereof having a plurality of homespaces at the ends ofsaid streets adapted dili'erent players, and

to be utilized by opposing players, sets of' r playing elements for theplayers, each set comprising a plurality of elements for the playerJadapted to be placed upon the adjacent home spaces, and means fordeter-J mining the relative distance and direction ofadvance for theplaying elements along said streets. l I

7. ln a O'aine of the. class described -a table providing a streetsystem delineated thereon, playing elements adapted to be 0perated byopposing players, said playing elements representing traihc vehicles,said street system including intersecting streets withcontrastingtspaces thereon, the street .system in cooperative relationadjacent the position which each player assumes-having home spaces fromwhich the playing elements start, and said table having an area` for achplayerA adjacent his-home spaces desi-g ated as a tralic court area, and

means for determining by chance the distance of advance of vthe playingelements of one player from his home and tralic courtl spaces toward thehomeland traffic court spaces of an opposing player(A 8. In a gaine ofthe class described a table providing a street system delineatedthereon, playing elements adapted to be operated by opposing players,said playing ilo elements representing trafiic vehicles, said streetsystem including intersecting streets with contrasting spaces thereon,the street system in cooperative relation adjacent the position whicheach player assumes having home spaces from which the playing elementsstart, and said table having an area for each pla-yer adjacent his homespaces designated as a traffic court area, and means for determining bychance the distance of advance of the playing elements of one playerfrom his home and traffic court spaces toward the home and traiiic courtspaces of an opposing player, said table having a safety zone delineatedin the street system in which any of the playing elements of eitherplayer may be positioned. 9. In a game of the class described a tablehaving a system of intersecting streets delineated thereon with startingspaces for'opposing players and a traflic court area for each playeradjacent said starting spaces, said street system having certain one Waystreets delineated thereon and certain no parking spaces in the streetsystem, playing elements for the opposing players for movement across,the street system, and means for determining by chance the distance ofadvance of the playing elements.

10. In a game of the class described a table having a system ofintersecting streets delineated thereon with starting spaces foropposing players and a traificcourt area for each player adjacent saidstarting spaces, said street system having certain one way .streetsdelineated thereon kand certain no parking spaces in the street system,playing elements for the opposing players for movement across the streetsystem, and means for determining by chance the distance of 4advance ofthe playing elements, said street system having a central safety zonedelineated therein upon which the playing elements may be moved insafety from an opposing players playing elements. 11. As an article ofmanufacture a game table having a system of right angled intersectingstreets delineated thereon with diagonal streets intersecting said rightangle streets so that the diagonal streets intersect at the central-point of the traffic system, said table having a safety zone at saidcentral point of the traffic system, and said table having oppositelyarranged home spaces in cooperative relation with respect tocertainstreets and adjacent each opposing players position having atraiiic court area. f

12. In a game a table having a lay out of streets delineated thereonconsisting of longitudinal and cross streets. disposed in intersectingrelation with contrasting colored spaces at the intersections of saidstreets to subdivide each street into spaces longitudinally thereof,said -street system lay' out being Vlongitudinal streets whichsubstantially square in plan and having diagonal streets extending fromthe corners thereof in oblique angular relation with the longitudinaland cross streets, said street system having a central safety zonethereon and including home spaces at "the endsof certain of thelongitudinal streets, and a traffic court area at the ends of one of theintersects said safety zone.

13. In a game a table having a lay out of streets delineated thereonconsisting of longitudinal and cross streets disposed in intersectingrelation with contrasting colored spaces at the intersections of saidstreets to subdivide each street into spaces longitudinally thereof,said street system lay out being substantially square in plan and havingdiagonal streets extending from the corners thereof in oblique angularrelation with the longitudinal and cross streets, said street systemhaving a central safety zone thereon and including home spaces at theends of certain of the longitudinal streets and a traffic court area atthe ends of one of the longitudinal streets which intersects said safetyzone, sets of playing elements for opposing playersadapted tov bestarted from said home spaces and the traiiic courts for movement towardthe home and traffic court spaces of an opposing player, and

means fordetermining by 'chance the rela.-A

tive advance of said playing elements.

lst. In a traic game the combination of atable board having a streetsystem delineated thereon designating a plurality of intersectingstreets divided into designated spaces, means on the board at the endsof the streets providing a plurality of starting points for each`opposing player, playing elements for the starting spaces, each playerbeing adapted to have a plurality of the same, and a common safety zonedesignated at the point of intersection of certain of said streets uponWhich the playing elements may come to rest in safety.

15. In a game a table having a street system delineated thereonconsisting of intersecting" streets with spaces arranged along thestreets, playing elements adapted to be moved along said spaces byopposlng players in opposite directions, said street system havingcertain features thereon representing traffic relations to be avoided bythe,

playing elements in their movement on the street system, and a pair ofdice for determining by chance the relative advance ofv the playingelements, said dice each including a cube with each face thereof havingone spot thereon, and certain of said spots having they same colordelineated thereon with the other spots having different colorsdelineated thereon.

THOMAS O. MILLER.

